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Quest Information[]

Line625

Quest Giver Kim Icon mq27 80
NPCs Kim, Captain Bleifu, Armorer Scotty, Matrose
Locations Ostian, Ostian, House At The Harbour, The Galleon
Previous Quest The Professional
Next Quest The Decisive Moment
Editor ID MQ27
Form ID 1E07B8

Description[]

Kim's Doubts[]

After the quarrel between Kim and Callisto and Callisto leaving the house deeply offended, Kim feels a bit embarrassed by the situation. Kim asks for confirmation if what you are doing is right, however, it seems a rhetorical question and Kim answers it by himself/herself. Kim is not sure if the both of you will manage without Callisto, but he/she feels the pressure you are under, knowing that the Order and its future depends on you.

Kim's Final Decision[]

In the end, Kim resolves that all your previous efforts and achievements (the adventurers in Arktwend, the liberation of Cahbaet and Erothin) cannot be in vain, so you have to continue following the Order's guidelines and incite a revolution in Ostian.

Quest Goal[]

  • Far-reaching goal: destroy the statue in the center of Ostian.
  • Immediate goal: fire the cannon on the galleon.

Achieving the Goal[]

Your Assignment

  • Your Goal

Together with Callisto, Kim invented a plan on how to distract the rest of the guards at the statue so that the explosives can be placed. Near the Ostian shore there is an anchored galleon. Sneak on board and fire a cannon which the guards will perceive as an attack on the city and thus regard their duty of protecting the statue of lesser importance.

  • Boarding the Galleon

You will reach the galleon by swimming to a rowing boat that can be found attached to the bank outside the city (check the green map marker for the exact location of the boat). Approaching the galleon unnoticed is possible only at nightfall. Fire the cannons.

Kim's Assignment

Kim will help Gabor Gaboff with placing the explosives at the statue when the guards abandon their posts during the 'attack' as Kim does not feel both skillful and confident enough to accompany you to the galleon.

Walkthrough[]

Destination: the Galleon[]

Find the Rowing Boat[]

The exact location of the rowing boat is indicated by the map marker on your map. The boat is hidden between palm trees on a shore under Creator's Shrine (The First Proclamation).

Board the Galleon[]

When you wait until nightfall (when it becomes dark, after 9 pm) and sit on the chair located on the boat, the boat will finally start moving in the direction of the galleon. If you sit on the chair on the boat before nightfall, the boat will not move and you will get a notice: You can only go unnoticed when it's dark. Wait until the night falls.

On Board[]

Once you have approached the galleon, your quest will update with information that you finally reached the ship and the cannons should be located below the deck. To leave the rowboat, press spacebar and jump aboard.

Fire the Cannon[]

In order to fire the cannons you need to locate both cannon balls and powder. Then you can fire cannons in the direction of the city towers.

Find Cannon Balls

Enter Galleon, Lower Deck and find the Cannons (two). A number of cannon balls are scattered near the cannons. At this point, do not use them.

Find Black Powder

When standing near the Cannons, take a look at the table nearby (to the left of the cannons when facing the windows). You will see a note titled Arrangement. Read it. It is a notice from Captain Bleifu about the location of the Black Powder, which is in his private cabin. It also mentions that Armorer Scotty has the key to the Captain's cabin. After reading the notice, your quest will update stating that now you have to find this Scotty and if you are skilled enough you can pickpocket him to avoid unnecessary bloodshed.

  • Find Armor Scotty

Enter Galleon, Lower Deck. On one of the beds Armorer Scotty is sleeping. You have two ways of obtaining the Captain's Key:

- Kill him (simply speak to him and he will become hostile)

- Pickpocket him (only if your skill is high enough)

Whatever your choice is, loot Captain's Key from Armorer Scotty.

  • Open Captain's Cabin

Enter Galleon, Lower Deck and open the wooden door in front of you (E). The door can be opened either by using the Captain's Key or lockpicking (if you are skilled enough). You will notice Captain Bleifu sleeping there and some kegs filled with Black Powder. Collect some Powder and go to the Cannons.

Fire the Cannons

  • Load Black Powder

You load the Black Powder by using (spacebar) the cannons. Once you have done it, the quest will update that the cannon has been filled. Now fill the other cannon. In total, you should have filled two cannons.

  • Load the Balls

Place Cannon Balls inside the cannon.

To do so, you will need to use the grab command: Z + move your mouse in W, S, A, D directions to put the Ball inside the cannon. Be patient as it may take a while to place it appropriately. You should have only 1 Ball per 1 cannon.

Save Yourself![]

When you have loaded the cannons successfully, your quest will update with the information that everything is ready and you should step back not to get hurt. After you fire the cannons, the horns of Ostian can be heard, which means the city's forces are firing back and your galleon is under attack. The noise will wake up the galleon's occupants, so you can either choose to escape quickly or face them. As soon as you have left the cabins, the quest will update stating that the ship is about to sink. Leave it before you get hurt.

Destination: Ostian Harbour[]

Kim will be waiting for you in Ostian harbor, near the entrance to the Storage Cave.

Tips[]

  • You can find plenty of ingredients by searching the galleon.
  • You can also choose the fastest way of opening the Captain's Cabin and locating Black Powder. The door to Captain's Cabin can be lockpicked as well (lock: Very Hard).
  • You must first load the cannons with black power and then load the cannonballs. If the cannonballs are loaded first, the game will force you to load one of them again to trigger the quest update.
  • There is no time limit after the counterattack to get off the ship.

Notes[]

  • Completing the quest will earn you a Cannon Fodder achievement.
  • The time of day doesn't matter when finishing the quest. It only matters to get on the rowboat in order to get to the galleon.
  • Should you jump off the galleon into the ocean after stage 20 of the quest, it is still possible to get on the galleon by jumping on the stationed rowboat with a bit of effort. You cannot activate the seat to sit down on the rowboat once it is stationed by the galleon.
  • Matrose will always wake up and attack you after the explosion while Captain Bleifu will wake up, he won't immediately attack as he can't outright see you, making it easy to slip past him. Armorer Scotty will not wake up during the counterattack if you managed to pickpocket his key and kept him alive, as he is in a different cell from Matrose and Captain Bleifu.

Following Quest[]

Quest Journal[]

The use of the console is the same like in Oblivion. A description on how to use console commands can be found here. Messages in brackets [] do not have a journal entry but represent the action taken at that stage of the quest.

Shots for Freedom - MQ27
Stage End Q Journal Entry
10 I will start a diversion by triggering the cannon on the galleon anchored in front of Ostian, shooting a cannon ball onto the big tower. That should provide enough excitement that placing the explosive charge will go unnoticed. I can reach the galleon with a rowing boat, which is attached on the bank outside the city. As soon as I am on the ship, I need to fire at least two shots and then swim as fast as I can into the port of Ostian, where Kim will be waiting for me.
20 I am now on the ship. The guns should be located below the deck. I must find the appropriate weaponry - cannon balls and gunpowder - and fire the cannon on the tower.
30 The captain has locked away the black powder in his cabin and has handed the key over to a man called Scotty. I must find him. If I am skilled enough, I could steal the key from his pocket without having to spill any blood...
40 [One cannon is loaded.]
50 I have primed and readied both guns. I need to step back a few metres.
60 [Empty]
70 After I fired the gun, the horns of Ostian sounded. They're firing back! I have to leave the ship quickly, swim to the docks and unite with Kim.
80 [The counterattack ensues and the ship catches fire.]
90 End Ostian has returned fire and hit the ship hard. I need to get of it before it sinks. But at least I have provided enough distraction.

Notes[]

  • It seems stage 60 is not used.
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