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Quest Information

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Quest Giver Duras and Erik Icon nq00e 80
NPCs Duras and Erik
Locations Tirin Abbey, Clatter Cave

Description

This quest is somewhat of a training quest and is received almost automatically upon entering Tirin Abbey for the first time. If you venture close to Monk Duras, he will initiate conversation and request that you help him. It seems Duras is suffering because he cannot sleep due to "noises" which he believes are Wild Boars scratching at the walls of the Abbey during the night. Duras promises you some potions in exchange for your help.

Agree to help Duras and upon exiting the Abbey, another monk, Erik, will approach you and explain that he also could use your help with some troublesome Goblins who have dammed up the river and are residing in a cave close by. Erik also advises you that Duras is perhaps mentally troubled and suffering from paranoid delusions and that his fears about the Wild Boars are all in his head. Erik promises you a more lucrative reward and some marksmanship training.

Here you have a choice to make as you cannot choose to help both Monks. A quest update, pop-up message will alert you to the fact that if you intend to be more of a melee fighter, you should perhaps choose to help Duras. Whereas, if you would like to improve your marksmanship skills, it would probably be best to help Erik. You are given a chance to decide between the two and when you are prepared, simply talk to the Monk you have decided to help and choose to help him.

Walkthrough

Helping Duras

The Lynx Attack!

If you choose to help the ever-nervous Duras he will be thankful and request that you lead on around to the back of the Abbey. Check your map for a map marker and head back behind the chapel. Once you reach the designated area, two Lynx will appear and attack. In my experience, one attacked me directly and one went after Duras. Duras is of no help as he is running for his life during the fight. Once the two Lynx are dispatched, approach Duras and speak to him. Duras rambles on about being mistaken about The Wild Boar, gives you the promised potions and heads back to the Abbey.

The Wild Boar

Be careful here - should you venture too far, you might get too close to a young black bear or a diseased deer. In both cases, this means quite a challenge for a level 3 or so player. Around level 7, you should not have this kind of problems with this quest anymore.

Anyway, as soon as Duras departs, the Wild Boar that he was obsessed with will appear and attack you. After killing the Wild Boar a quest update informs you that Duras was not crazy after all and that he would probably appreciate being told that The Wild Boar is dead. Head back to the Abbey, enter and speak to Duras. He seems to be unwilling to accept that there was a Wild Boar and this is where the quest ends.


Helping Erik

Towards the Cave

If you choose to go with Erik, he will inform you that you need a good bow and that you are free to take his old bow and some iron arrows from his sleeping area on the upper floor of the Abbey. After finishing the dialog, he will run off a short way ahead expecting you to follow him. However, you can go back into the Abbey and retrieve the bow and arrows first as he will wait for you. Once you are ready, follow Erik.

Explaining the Task

Erik will lead you across the river and Northward along the road until you reached the dammed area of the river and Clatter Cave. Here he will stop and give you instructions. He will explain that he will take care of the dam while you enter Clatter Cave and take care of the Goblins. He gives you an "explosive device" and explains how you are to use it. He also explains that, to get to the area where the Goblins are holed up, you will need to take a side passage in order to work your way around behind the locked door within the cave and shoot out the lock with a perfectly placed arrow.


Inside the Clatter Cave

  • Break the Lock

As you approach the entrance to Clatter Cave, two Goblin guards will attack you and Erik (although one or both of them might already be dead at the hands of some travelling merchant or guard). Once they are dispatched, enter Clatter Cave and make your way down, following the tunnel, until you come to a "T" junction. Looking to your left you will see the path to the locked door that you ultimately have to bypass by breaking the lock with an arrow. However, breaking the lock can only be accomplished from the back-side of the door. Take a right at that "T" junction (the only other tunnel) and make your way around to an elevated position facing the back of the locked door. From this position, spot the door and, using your bow, aim at least a bit high with the crosshairs, above the small black lock on the door and fire. It may take you a few tries to break the lock. If you are having difficulty breaking the lock, look for "puffs" of what would presumably be wood chips when the arrow strikes the door. This should give you an idea as to whether you are aiming too high or too low.

  • Put the Explosive

Once you have broken the lock a quest update will pop-up telling you that you have succeeded and that you now have to find a good spot to place the explosive charge. Head back the way you came, to the now unlocked door, and make your way further into the cave. At some point during your exploration of the tunnels, if you take a certain corridor near the main Goblin encampment, a pop-up message will inform you that you have found a good area to place the explosive charge and the explosives will automatically be taken out of your inventory and placed for you. Immediately after, you will receive another quest update informing you of how to activate the explosives. Simply activate the small barrel (space bar by default) and then run back up the tunnel the way you came to avoid being caught in the blast.

The blast will cause the roof to collapse, usually killing all of the Goblins and you should receive another message telling you that you have succeeded and you should head back outside. If you do not receive this message, this means that not all of the goblins are dead, and that you should finish off the remaining ones. Before heading outside you can go further into the cave to view the destruction wrought by the explosives. Head back outside and speak to Erik to complete the quest. He will give you a bit of Marksmanship training which should increase your Marksman skill 4 points.

Reward

  • For Helping Duras: a few potions
  • For helping Erik: 300 EP, +4 Marksmanship

Notes

  • When helping Erik rid Clatter Cave of Goblins, it is possible to avoid using the explosive charge to do the work. You can attempt to kill off all of the Goblins yourself, though it is a difficult task for a low level player character. Regardless, as long as you are successful at killing ALL of the Goblins, it doesn't matter whether you use the explosive charge or not.
  • Even if you help Duras, you can still break the lock on the door in the goblin cave with an arrow and kill off the goblins. This won't net you a marksmanship lesson, however.
  • You can choose to help either Duras or Erik. Not both of them.

Tips

  • Helping Erik seems to be the way to go with this quest regardless of whether or not you intend to become a Marksman. A 4-point increase in your Marksman Skill seems considerably better than a few potions.

Maps

Clattercavegoblinsmap

Clatter Cave

Clatterworldmap

Quest Journal

The use of the console is same like in Oblivion. Description how to use console commands can be found here

Goblins and a Wild Boar - NQ01Tirin
Stage End Q Journal Entry
5 The monk Duras at the Tirin Abbey asked me to assist him in hunting for a wild boar. As a reward, he offered me some healing potions. I refused at first.
6 The monk Duras at the Tirin Abbey asked me to assist him in hunting for a wild boar. As a reward, he offered me some healing potions. I agreed.
10 When we left the abbey, the Monk Erik advised me against following Duras. He is supposedly paranoid. He asked me to help him instead in a task and promised to teach me how to improve my marksmanship skills as a reward. I must decide between them. If I want to fight, I should go with Duras, but if I need skill with the bow, probably Erik would be the better choice.
15 I chose Duras and will now go with him to hunt the wild boar. He thinks the wild boar is somewhere behind the Abbey.
20 Behind the Abbey we found no wild boar. However, we were attacked by two adult lynx.
25 Duras is extremely disappointed by the inconclusive outcome of the hunt. He began to believe that he has only imagined the wild boar. And who knows, maybe he's really just crazy... Duras gave me the healing potions and ran back to the abbey.
30 I could not believe my eyes; when Duras was on his way back, the wild boar suddenly attacked from the bushes. I killed it. Maybe I should tell Duras that it was not an illusion after all.
35* End Duras doesn't wants to hear any more about the wild boar. Well, my job is done and at least starting from tonight it will not disturb him by its scratching.
40 I decided to follow Erik. He spoke of a small dam, which was built by a group of goblins. This would have to go and the goblins too. For the task I will need a bow. If I don't own one I may use one from Erik. It lies on his bed at the top of the Abbey, I can find arrows in the crate beside it.
45 We reached the dam. Erik said he would clear away the stones, while I take care of the goblins. By using a little ingenuity this should not be difficult: He gave me some explosives, which I will place in a tight spot in the cave to get the ceiling to collapse. So I should not have to fight that many goblins. I must make sure they are all dead. However, in order to open the door I'll have to destroy the lock. I must proceed to a good spot where I can hit it from the backside.
50 I was able to break the lock. The door should be open now. Next, I need to find a suitable place for the explosive charge.
55 The explosive charge is placed. I must activate it and get back. According to Erik it should collapse, but only the part of the cave where the goblins are camping. Let's hope so.
60 All the goblins in the cave are now dead. I should go outside.
65** End Erik thanked me for the help and taught me some tricks in archery.

Notes

  • Stage 35* - end quest with Duras
  • Stage 65** - end quest with Erik
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