Nehrim Wiki
Register
Advertisement

This article is incomplete.<br\> Do not let the page face its death incomplete!<br\> Hear this call: we are in dire need of any help!<br\>

Death

“That is not dead which can eternal lie,<br\> And with strange aeons even death may die.” <br\> ― H.P. Lovecraft <br\>

​
​
​

Need info:missing paragraphs

Description[]

NarathzulArantheal
humb
Basic statistics
Level 500
Health 300
Magicka 150
Fatigue 400
Race Half-Aeterna [Aeterna1]
Class 0StandardClass
Gender "Male"
Aggression 5
Confidence 100
Responsibility 80
Factions CityAUSanctumGuards, PlayerFaction, 00NoStandardTopic
Essential Yes
Base ID 00003E7E
Ref ID 001DB27A
EditorID NarathzulArantheal
Narathzul Arantheal's Shrine
Form ID 00214031
Ref ID 00218F7E
Editor ID NarathzulAranthealStatur
In Stormwend Tower
Form ID 00003E7E
Ref ID 001D3D24
Editor ID NarathzulArantheal
In Soul Flayer
Base ID 00220386
Ref ID 00220956
EditorID NarathzulAranthealSeelenschinder

Narathzul Arantheal is of Aeterna race and the factual and spiritual leader of The Order established by Merzul. Together with Barateon and Merzul he rebelled against the Gods. In the end, Barateon proved to be a traitor and only Merzul stood by his side.

History[]

In Service of the Gods[]

In his past Narathzul used to be a loyal servant of the gods together with his father. He even embarked on a quest to search for the Soul Flayer, a weapon that the gods are afraid of.

  • Betrayed by Love

Narathzul Arantheal seems a very emotional and hot-blooded person who was madly in love with Zelara, his mistress. His relationship with Zelara turned tragic as she became romantically involved with Arkt. When Narathzul was assigned with the task of retrieving the Soul Flayer, Zelara was to join him. But the Light-Born ordered Arkt to accompany them, as he was their trusted captain of the Light-Born at that time. According to Narahtzul it was Arkt who started flirting with Zelara. When they finally found the Soul Flayer, Arkt told Narathzul about his affair with Zelara. Seeing Arkt and Zelara clung together, made Narathzul's blood boil and uncontrollable wrath took control over him and he fatally wounded Zelara with the Soul Flayer. Enraged Narathzul wanted to punish Arkt as well, but he managed to flee.

  • Zalara's Unfaithfulness

There are two versions of the cause of her unfaithfulness to Narathzul:

Arkt 02
Narathzul Arantheal ITFC
According to Arkt- he accuses Narathzul of having this insatiable desire for power and getting more from life. In his opinion, it was not Zelara that was of the utter importance for Narathzul but pursuing his own goals and ambitions. Therefore, Zalara left him and chose Arkt. According to Narathzul- Arkt is responsible for her betrayal. He convinced her of this nonsense about Narathuzl's burning ambiton and desire for power.

Since the disagreement over Zelara, Narathzul and Arkt became bitter enemies despite having the same goal, that is releasing mankind of the Light- Born.

  • Troubled Conscience

When Narathzul's negative emotions subsided, the dreadful consequences of his deed dawned on him. He realized that taking Zelara's life was grave mistake, as he blamed solely Arkt for her betrayal. Now, his beloved's soul is bound to the Soul Flayer. After thousands of years of imprisonment, Narathzul still feels guilty of killing his beloved one and directs his intense feeling hatred at Arkt.

The Fall of Erodan[]

  • The Killing of Erodan

Narathzul killed a Light-Born Erodan (previous ruler of Nehrim)

  • Hiding the Record of Predestination

After killing Erodan, Narathzul ordered the record to be taken out of the library in Treomar and put into a fortress (Creator's Temple). Narathzul called the Paladins of the army of the Light-Born who stood in his way back from the underworld and ordered them to guard the transcript. He did not expect that he would need the book again until he learned about 'certain things' during his later imprisonment.

Imprisonment[]

Narathzul4

Free at last!

During the failed attempt to overthrow the Light-Born Narathzul Arantheal was captured by the gods. The Light-Born sat in council and found Narathzul guilty. He was supposed to serve the sentence in the Mist Tower until his death. While he served the sentence he wrote a book describing his past 'Arantheals Tagebuch' (not translated into English yet). He had spent thousand years imprisoned in the dungeon until he became released during the Main Quest The Chains of the Deep.



The Taste of Freedom[]

Finally released from his extremely long imprisonment, Narathzul faces his guard Arazador  who is his last obstacle on his way to freedom. Having successfully dealt with him, he resolves to focus his attention on eliminating his main enemy and previous ally, Barateon.

  • Liberation of Cahbaet
Arantheal in Cahbaet

Thou Shalt Feel the Edge of my Sword!

Yet first he has to help Taranor  with defeating the remaining troops of the Chancellor's soldiers. After the completion of The Liberation can Narahtzul and Callisto finally head towards Barateon's Palace and seal his fate.

  • The Fall of Barateon

Once in the Palace, Narathzul will leave chasing Barateon for you, but he will finally join you when you reach the tower. During the chase Narathzul mocks Barateon's cowardly flight and points out his lacks of honor. Barateon also addresses you, telling you that Narathzul Arantheal is in fact a liar and he will not manage to change anything for better. Barateon also adds: 'I may die now. The next will be you' . It is not clear whether he addresses you or Narathzul with these words. At the top of the tower Narathzul joins you and continues his conversation with Barateon. Barateon decides to defy Narathzul one more time and jumps off the tower instead of being killed by Narathzul. Narathzul states that Barateon is no longer a hindrance to the Order and finally they can entirely focus on achieving their real goal, that is putting an end to the unjust reign of the Light-Born.

  • The Record of Predestination
Oh Almighty God

Oh, Almighty God!

Narathzul informs you that what he really needs now is the record of the Predestination itself. He does understand the conditions and requirements for becoming the Shadow God, however, he lacks this crucial building block upon which in the end everything rests. The place is guarded by Paladins whose only duty is killing everything and everyone who dares to remove the script from the temple. You are sent on the mission during the main quest The Forgotten Fortress.

Planting the Seed of Revolution[]

  • Revolt Instigator in the Southrealm

Narathzul Arantheal sends a letter to Callisto with instructions to provoke a revolt in the Southrealm, as the Southrealm is sure to oppose Narathzul's plan of dethroning the Light-Born.

Thotfnarathzulinostianjpg

Narathzul in Ostian

However, it should be people who will revolt against their oppressive tyranny, not you. You role is only to incite the revolution. More precisely, you are to trigger a revolution in Ostian by blowing up the statue in the centre of the captial. According to Narathzul, the statue is a symbol of the perverse teaching of the temple, and blowing it is like blowing a symbol. It can change the whole country. However, Narathzul does not want to shed much blood, that is why he wants you to get rid of most of the Southrealm soldiers and make them unconscious by adding poison into their food (Narathuzl prepares a special recipe). It will be done secretly inside the Temple itself.

The War against the Light-Born[]

  • With Fire and Sword
  • The Unpalatable Truth

The War against the Fate[]

  • The Help of the Fallen
  • Narathzul on Fate

To the best of Narathzul's knowledge, that he has gained after dying, the life of mortals is just a game. Even now that he is dead and possesses the knowledge of all the previous Shadow Gods, he does not know why the world was created in such a way. Or whether the gods themselves were aware of this pointless circle. Or what good does this ever-repeating circle of creation and destruction bring? Narathzul considers two options that might answer the question he posed: Assuming a higher power that lies beyond our imagination or inspiring us, men, to do greated deeds than we dare.

Narathzul

Hearken unto my words...

However, with all the knowledge of the world, questions are being posed and he still does not know the answers to them. Why has destiny played with him so cruelly? Why has destiny ruined all his life, killed his lover and provoked his mother, Irlanda, to commit suicide? Destiny let him believe that he could become someone and actually achieve something in his live, yet it appears it could never have come true. Why could not he have lived like a common human being and be happy? Now, he realizes he was just a plaything in the hands of Fate, nothing more. Narathzul points out that Fate treated you not better. Your life, too, could have been better. Finally, he concludes that Our actions can never exceed its mere self-purpose- we are always bound to the rules that were created to make us lose. Now, is it time not to comply to the rules, to play a trick on destiny and destroy the game board. None of the Shadow Gods have ever been that daring. Even Arkt would finally have to face defeat when fighting off a new Envoy of Fate and the circle would start a new. But now, Narathzul wants not to create new rules, but simply destroy the Fate's gameboard so that future bloodshed and struggle between the gods and Shadow God would be prevented.

  • Narathzul on Death

At the beginning death was somewhat odious to him and he horred the emptiness. However, he learned to accept the new reality and adapt himself to the new world.

  • Final Thoughts

Views[]

Magic Symbol Prize
As The Order's leader, he shares the same ideas as Merzul, that is releasing mankind from the unjust (in his opinion) supremacy of the Gods.
Magic Symbol Prize
Narathzul seems concerned about human life as he does not want Callisto to resort to violence while inciting a revolt in the Southrealm.
Magic Symbol Prize
He also pursues his own goal of becoming the Shadow God and seems obsessed with the idea of fulfilling his lifelong dream.
Magic Symbol Prize
He believes that Irlanda forced his father, Tealor, to work for her.
Magic Symbol Prize
He believes in the doctrine: "He only earns his freedom and existence who's forced to win them freshly every day".

Quests[]

The Pilgrimage

Into the Forsaken Country
The Chains of the Deep
Soul of the Sword
The Leader Returns

The Liberation

The Chancellor's Fate
The Forgotten Fortress
Journey into Madness

Impotence of the Almighty

The Help of the Fallen
The Sins of our Fathers
Hope at the End of the World

Others about Narathzul[]

Arkt

Arkt, Narathzul's bitter enemy

According to Arkt, Narathzul Arantheal is extremely dangerous as, after the loss of his beloved, he has nothing to lose and will not fear to resort to any means in order to achieve his goals.
Arazador

Arazador

According to Arazador, Narathzul, to reach his goal of dethroning the the Light-Born slew many innocents.
Barateon

Barateon

In Barateon' s opinion Narathzul is a liar who will not change the world for the better. In the end, he will fall, as he used to fall before.
Merzul2

Merzul

Merzul is convinced that it is Narathzul's coming that is written in the Book of Predestination. He is certain that Narathzul is to become the Shadow God, the one who dethrones the aristocrtic rule of the Light-Born.
Taranor

Taranor

Taranor  treats Narathzul with respect and regards him as a charismatic leader, as with his release and the fast-spreading news of the liberation more and more Aeterna warriors come to Cahbaet to join Narathzul's ranks.

Quotes[]

Narathzul quote religion

Inventory[]

Sorted by Editor ID:

NarathzulArantheal[]

During Imprisonment[]

Knight Boots, Black Robe

During the Progression of the Main Quest[]

Boots of Tel Imaltath, Robes of Tel Imaltath, Robe des Tel Imaltath, Steel Shortsword, Soul Flayer

NarathzulAranthealSeelenschinder[]

White Mage Robe, White Mage Shoes, Ice Staff, {4 different sets of} Bone x 20 [BoneBig01, BoneSmall01, BonePelvis01, BoneRibCage01], Skull x 20, Rufio's Skull x 19

NarathzulAranthealStatur[]

Knight Boots, Knight Cuirass, Knight Gauntlets, Knight Greaves

Spells[]

NarathzulArantheal[]

Scripts[]

  • MQ07AranthealDisableSpell - Used during Into the Forsaken Country at stage 125 in order to disappear from the silver plate when he is summoned here.
  • MQ15Teleport - Used during The Chains of the Deep at stage 65 to teleport to Zelara's Tomb.
  • MQ29Teleport - Used in Ostian after the Impotence of the Almighty has completed to teleport the three to Erothin, Palace.
  • MQ30AranthealPortal - Using during The Help of the Fallen at stage 40 to create a portal to Arktwend. At stage 50 it is used to create the portal to Tyrat.

Spells[]

  • Restore Life Energy 5 Points on Self
  • Restore Life Energy 50 Points on Touch
  • Shock Damage for 40 Points on Target
  • Shock Shield for 30 Points on Self for 50 seconds

Ai Packages[]

He has 67 Ai packages used throughout the Main Quest.

Narathzul Arantheal's Ai Packages (3E7E)
Editor ID Form ID Package Type Target Location Flags Quest Stage
MQ15AranthealFindPlayer 001DB2E6 Find reference 0000014 [Player], Distance 0 Near reference 0000014 [Player], Radius 200 None Stage 60 during The Chains of the Deep
MQ15AranthealCastMagic 001DB2E5 Cast Magic MQ15Teleport [SPEL: 001DB261] N/A Continue if PC is Near Stage 65 during The Chains of the Deep
MQ15AranthealPackageGehtAusZelle 001DB2E7 Travel N/A Near reference MQ15AranthealMarker01 [REFR:001DB27B] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of GefArantheal02 "Prison" [CELL:0000E76A]) Must Reach Location, Must Complete, Always Run, Defensive Combat Stages 40 & 45 of The Chains of the Deep
MQ16AraStation13 001DFC2F Travel N/A Near Reference MQ16Marker12 [REFR:001DF7FF] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of MQ16Tempel03 "Soul Flayer Temple" [CELL:001D58BB]) Must Complete, Always Run Stage 65 during The Chains of the Deep
MQ16AraStation17 001DFC3C Travel N/A Reference 001DF7F5 (XMarkerHeading), Radius 0 in cell MQ16Tempel03 "Soul Flayer Temple" Must Complete, Always Run Stage 81 during Soul of the Sword
MQ16AraStation18 001DFC2E Travel N/A Reference 001DF7EE (XMarkerHeading), Radius 0 in cell MQ16Tempel03 "Soul Flayer Temple" Always Run Stage 85 during Soul of the Sword
MQ16AraStation19 001DFC31 Follow reference 0000014 [Player], Distance 100 N/A Defensive Combat Stage 90 during Soul of the Sword
MQ16AraStation20 001DFC32 Escort reference 0000014 [Player], Distance 580 Reference 001DF809 (XMarkerHeading), Radius 0 in cell MQ16Tempel03 "Soul Flayer Temple" Must Complete, Always Run, Defensive Combat Stage 91 during Soul of the Sword
MQ16AraStation21 001DFC2C Travel N/A Reference 001DF7E4 (XMarkerHeading), Radius 0 in cell MQ16Tempel03 "Soul Flayer Temple" Must Reach Location, Must Complete Stage 100 during Soul of the Sword
MQ17AraZurZugbruecke 001E2900 Travel N/A Reference 001E285D (XMarkerHeading), Radius 0 in GRUP Cell Persistent Children of [CELL:00000F9F] (in NehrimWorldspace "Nehrim") at -33,5) Must Reach Location, Must Complete Stage 17 during The Leader Returns
MQ17AraZumKloster01 001E28FE Travel N/A 001E2872 (XMarkerHeading), Radius 0 Must Reach Location, Must Complete, Always Run Stage 6 during The Leader Returns
MQ17AraZumKloster02 001E290E Travel N/A 001E287F (XMarkerHeading), Radius 0 Always Run Stage 11 during The Leader Returns
MQ17AraInsKloster 001E2907 Travel N/A 001E2883 (XMarkerHeading), Radius 0 Must Reach Location, Must Complete Stage 18 during The Leader Returns
MQ17ZumStall 001E2904 Travel N/A Near reference 001EE281 (XMarkerHeading), Radius 0 in GRUP Cell Persistent Children of [CELL:00000F9F] (in NehrimWorldspace "Nehrim") at -32,5 Must Reach Location, Must Complete, Always Run Stage 20 during The Leader Returns
MQ17AranthealNachCahbaet01 001E290A Travel N/A 001E2882 (XMarkerHeading), Radius 0 Must Reach Location, Must complete , Always Run, Use Horse Stage 25 During The Leader Returns
MQ17AranthealNachCahbaet02 001E28FD Travel N/A 001E2886 (XMarkerHeading), Radius 0 Must Reach Location, Must complete , Always Run, Use Horse Stage 26 during The Leader Returns
MQ17AranthealNachCahbaet03 001E28Ff Travel N/A 001E2887 (XMarkerHeading), Radius 0 Must Reach Location, Must complete , Always Run, Use Horse Stage 27 during The Leader Returns
MQ17AranthealNachCahbaet04 001E2901 Travel N/A Near reference [REFR:001E2888] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of [CELL:00000F9F] (in NehrimWorldspace "Nehrim" [WRLD:00000809]) at -29,16) Must Reach Location, Must complete , Always Run, Use Horse Stage 28 during The Leader Returns
MQ17AranthealNachCahbaet05 001E2903 Travel N/A Reference 001E2889 (XMarkerHeading), Radius 0 in GRUP Cell Persistent Children of [CELL:00000F9F] (in NehrimWorldspace "Nehrim") at -30,20 Must Reach Location, Must complete , Always Run, Use Horse Stage 29 during The Leader Returns
MQ17AranthealNachCahbaet06 001E2905 Travel N/A Reference 001E288A (XMarkerHeading), Radius 0 in GRUP Cell Persistent Children of [CELL:00000F9F] (in NehrimWorldspace "Nehrim") at -30,21 Must Reach Location, Must complete , Always Run, Use Horse Stage 30 during The Leader Returns
MQ20AranthealAmbushSeat 001DBBC6 Find reference 00194261 (throne), Distance 0 N/A None Stage 5 during The Forgotten Fortress
MQ29AraZumSpieler 00208E53 Travel N/A Near reference 0000014 [Player], Radius 0 in cell StormwendTurmgewoelbe "Ruin of the Stormwend Tower" None Stage 60 during Impotence of the Almighty
MQ31AraInDieRuine01 001F038A Escort reference 0000014 [Player], Distance 800 Reference 001F0323 (XMarkerHeading), Radius 0 in cell StormwendTurmgewoelbe "Ruin of the Stormwend Tower" Must Reach Location, Always Run Stage 95 during The Sins of our Fathers
MQ31AraZuTyr01 001F038D Travel N/A Reference 001F0320 (XMarkerHeading), Radius 0 in cell StormwendTurmgewoelbe "Ruin of the Stormwend Tower" Must Reach Location Stage 105 during The Sins of our Fathers

Notes[]

  • The playable Half-Aeterna race is actually named Aeterna1. Therefore, all would be Aeterna are actually Half-Aeterna instead. It is unknown if Sure AI set up this race this way. Some Aeterna use the RenMysticElf race, which is still named Half-Aeterna.
  • Robes of Tel Imaltath [00228603] and Robe des Imaltath [0022B4CC] are in fact different and can be seen in the gallery below.
  • Narathzul has his own private quarters in Erothin, Fortress although he is never in there.
  • There is a book on Narathzul's early memories: Arantheal's diary.
  • A book on Ark and Narathzul's encounter: Arkt's Banishment
  • There is a shrine devoted to Narathzul, Narathzul Arantheal's Shrine.
  • Narathzul is also mentioned in Enderal: Narathzul Arantheal.

Gallery[]

Advertisement